This is an improved version of the Aeroscope – the “Aeroscope_4”. It runs about 50% faster. If you start the model by clicking the green “Fly_by_settings” button you can fly hands-free and adjust parameters during the flight. You can at any time click the red dot in the center of the chart and start the joystick macro, which means thatContinue Reading

This is an upgraded version of the aeroscope. Besides improving of certain aspects of the old version, this version has both the main wing and the horizontal stabilizer controlled by a virtual joystick (presented on this blog before and used extensively). The horizontal movement of the joystick controls the angle of attack of the main wing and the vertical movementContinue Reading

This is the “Aeroscope”, an oscilloscope style 2D dynamic flight simulator. It uses a the glider model designed in the previous tutorial. The glider is fully adjustable so you can change different parameters during the flight. Just hit “Run_pause” and the model will start. Reset it using the red button whenever you wish or whenever it breaks the convergence. ForContinue Reading

This section updates an angle formula so that the virtual glider can now perform both backward and forward loops, as well as inverted flight. [sociallocker][/sociallocker] Longitudinal Aircraft Dynamics #11- 360 full coverage – loops by George Lungu – This section fixes an angle issue so that the virtual aircraft will now be able to perform both backward and forward loops. UpgradingContinue Reading

This section of the turorial finalizes the main dynamics calculations and implements the numerical method for approximating the glider trajectory. At this point, the model is already functional but with a crude interface. [sociallocker][/sociallocker] Longitudinal Aircraft Dynamics #10- the numerical method by George Lungu – This section deals worksheet implementation of the numerical setup for a dynamic modeling of the flight. TheContinue Reading

This tutorial finalizes the implementation of the forces and momenta acting on the plane. It also initiates some hand testing and validation of the overall dynamics of the plane. [sociallocker][/sociallocker] Longitudinal Aircraft Dynamics #9- finalizing the dynamics – preliminary validation by George Lungu – This section continues with the dynamics formulas governing our 2D plane. Worksheet lever calculation formulas: – CopyContinue Reading

This section continues the worksheet implementation of the dynamics formulas for aerodynamic forces and momenta. [sociallocker][/sociallocker] Longitudinal Aircraft Dynamics #8- worksheet implementation of the real dynamics by George Lungu – This section continues with the dynamics formulas governing our 2D plane. Worksheet implementation of the force calculation formulas: – We will calculate these forces in a new area of the worksheet.Continue Reading

This section continues the  worksheet implementation of the dynamics formulas. [sociallocker][/sociallocker] Longitudinal Aircraft Dynamics #7- worksheet implementation of the real dynamics by George Lungu – This section continues with the dynamics formulas governing our 2D plane and their worksheet implementation. Some Reynolds number corrections: – We introduced one single named cell for the Reynolds number (Re) when in fact thereContinue Reading

In this section, the parameters cl, cd and cm are scaled back to the force of lift, drag and the pitching moment of the aircraft. After that, the numerical  modeling scheme is described together with the macros behind it. At the end, the formulas for the angles of attack of the wing and the horizontal stabilizer are introduced. [sociallocker][/sociallocker] Longitudinal Aircraft Dynamics #6- worksheetContinue Reading

This section finalizes the aircraft (glider) by inserting the wing, the horizontal stabilizer and a center of gravity (CG) sprite in the layout. [sociallocker][/sociallocker] Longitudinal Aircraft Dynamics #5- putting the glider together by George Lungu – This section puts together the fuselage, main wing and stabilizer with the proper scale, shift and rotation determined by the input parameters. Scaling andContinue Reading

Most of people have heard of Newton’s second law, mass, moment of inertia or the definition of the acceleration both linear and angular. The stuff presented here is elementary (9th grade), yet it is generally not properly understood. What happens when one applies a bunch arbitrary forces on an arbirtarily shaped body? The resultant force vector produces a linear accelerationContinue Reading