This section explains the top level functionality of the model, it also allocates the data and formula arrays needed for manipulating the scene image. The roll rate, pitch rate and throttle formulas are implemented in the worksheet. [sociallocker][/sociallocker] A Basic Flight Simulator in Excel #4 – creating the initial, current and previous landscape matrices by George Lungu – This section starts… Read More... "Flight Simulator Tutorial #4 – matrix allocation and input parameter formulas (roll rate, pitch rate, throttle)"
Test text.
A First Flight Simulator Model in Excel
This is the first version of a 3D flight simulator in Excel. Start by adjusting the zoom on your file to fit the screen, so you can see the whole chart and the buttons underneath, then click “Reset” and then click the red dot in the center of the joystick. After that, the joystick handle will “stick” to your mouse pointer so… Read More... "A First Flight Simulator Model in Excel"
Flight Simulator Tutorial #3 – scene rotations and translation
This section deals with a simple method of creating the appearance of scene movement during the flight. Beside reviewing standandard rotation and translation formulas described before on this blog, the presentation begins to explain how to apply numerical-like methods to create a live and interactive model. A Basic Flight Simulator in Excel #3 – calculating the scene rotation and translation as a result… Read More... "Flight Simulator Tutorial #3 – scene rotations and translation"
Flight Simulator Tutorial #2 – basic airplane positioning, control surfaces and turn dynamics
This is the second part of a tutorial explaining the creation of an “in-cockpit” flight simulator (versus the remote control simulator) model in Excel 2003. This section introduces some basic piloting background and nomenclature. A Basic Flight Simulator in Excel #2 – airplane positioning, control surfaces and turn dynamics by George Lungu – This tutorial explains the basics of airplane… Read More... "Flight Simulator Tutorial #2 – basic airplane positioning, control surfaces and turn dynamics"
Flight Simulator Tutorial #1 – the joystick and a ground mesh
This is the first section of a tutorial explaining how to build a 3D flight simulator in Excel. This part deals with creating a joystick and a triangular ground mesh. The joystick model was explained in a previous post from January 2011 and the ground mesh was already used in the 3D roller-coaster. [sociallocker][/sociallocker] A Basic Flight Simulator in Excel #1 – using… Read More... "Flight Simulator Tutorial #1 – the joystick and a ground mesh"