#### An Animated Ray Tracing Model for Spherical Mirrors – video preview

07/18/2011

This is a video preview to a previously posted ray tracing model.

#### Introduction to Anaglyph Stereoscopy in Excel – part #3: a few analogies and the derivation of the stereoscopic 3D-2D perspective conversion formulas

05/07/2011

This section of the tutorial gives few more real life applications of the stereoscopic vision and also derives the stereoscopic 3D-2D perspective conversion formulas. These formulas are based on the approximation that the that both right and left eyes observe the same v-coordinate.

#### Introduction to Anaglyph Stereoscopy in Excel – part #2: the principles of creating and viewing 3D pictures

05/06/2011

This tutorial explains the basic principles of creating and displaying anaglyph pictures.

#### A 2D Demo for Spherical Mirrors in Excel – with virtual reflected rays

05/05/2011

This is a demonstrative model for 2D spherical mirror ray tracing in Excel displaying both the real reflected rays and the virtual reflected rays. You you have the option of turning the visibility of the virtual rays off if you wish.  It works in Excel 2003 at about 40 frames per second and in Excel 2007 at about 4 frames per second. You can start it in  a hands-off demo mode by…

#### Introduction to Geometrical Optics – a 2D ray tracing Excel model for spherical mirrors – Part 7

05/03/2011

Based on the formulas derived up to this point in the series, this section creates an improved custom VBA function which calculates the x-y Cartesian coordinates of three points: the incident point, the terminal point of the real reflected ray and the terminal point of the virtual reflected ray. The structure of the  function is fairly simple and it is very easy to use too. The model is upgraded using the…

#### Introduction to Geometrical Optics – a 2D ray tracing Excel model for spherical mirrors – Part 6

05/02/2011

This section simplifies the formula for the Cartesian coordinates of the terminal point of the reflected ray and derives a very similar formula for a terminal point of the virtual reflected ray. In the next section all these new formulas together with some old formulas will be combined into a new user defined VBA function which will be used alone to trace the incident, the reflected and the virtual reflected…

#### Introduction to Geometrical Optics – a 2D ray tracing Excel model for spherical mirrors – Part 5

05/01/2011

This brief section takes the two previously created custom VBA functions (Reflect() and Chart_Reflect()) and use them to create the data for both the incident and the reflected bundles of rays within the same table. The data is then plotted on the same chart with the mirror and the result is a preliminary model which you can experiment with. [sociallocker][/sociallocker]

#### A Preliminary 2D Ray Tracing Demo for Spherical Mirrors in Excel

04/30/2011

This is a demonstrative model for 2D spherical mirror ray tracing in Excel. It works in Excel 2003 at about 40 frames per second and in Excel 2007 at about 4 frames per second. You can start it in  a hands-off demo mode by clicking the “Fully Automatic Demo” button and at any time you can hit the the “Demo Style” button to choose a flexible (pulsating) mirror or a…

#### Introduction to Geometrical Optics – a 2D ray tracing Excel model for spherical mirrors – Part 4

04/29/2011

This section begins by charting the incident rays on the same 2D acatter chart with the mirror and then explains how to derive the Cartesian coordinates for a “final” point which together with the point of incidence will define the reflected ray. A custom VBA function is created for this purpose. [sociallocker][/sociallocker]

#### Introduction to Geometrical Optics – a 2D ray tracing Excel model for spherical mirrors – Part 3

04/28/2011

This section explains explains how to implement the formulas that define the emergent (reflected) rays into a custom VBA function. Though geometrically the last two presentation might look a little  elaborate, just be patient and follow the presentation, or even better try to just sneak peek and do it yourself. All this derivation is done based on first principles and some Mickey Mouse geometry. Take all the time you need, a day, a week…