#### Introduction to Digital Electronics – a Simplified Model for Logic Gates – part#3

This is the third part of a tutorial about modeling logic gates in MS Excel 2003. This first model includes no delay or loading for the gates.

Skip to content
# Excel Unusual

## Science, Engineering, Games in Excel

#
Basic tutorials

#### Introduction to Digital Electronics – a Simplified Model for Logic Gates – part#3

This is the third part of a tutorial about modeling logic gates in MS Excel 2003. This first model includes no delay or loading for the gates.

Read More >>
#### Introduction to Digital Electronics – a Simplified Model for Logic Gates – part#1

Read More >>
#### An Animated Linear Feedback Shift Register (LFSR) as a Pseudo Random Pattern Generator in Excel 2003 – Part#2

Read More >>
#### An Animated Linear Feedback Shift Register (LFSR) as a Pseudo Random Pattern Generator in Excel 2003 – Part#1

Read More >>
#### A Basic Planetary System – video preview

Read More >>
#### Moment of Force and Torque Calculation

Read More >>
#### Newton Generalized Treatment

Read More >>
#### How Do They Fly? – an intuitive look into lift generation and flight stability

Read More >>
#### VertX – a Very Useful Macro for Extracting the Vertex Coordinates of Freeforms – part #2

Read More >>

This is the first part of a tutorial (self, 2, 3) about modeling logic gates in MS Excel 2003. This first model will include no delay or loading for the gates.

This is the second part of a tutorial (1, self, 3) describing the creation of an animated Pseudo Random Number Generator model as a Fibonacci type Linear Feedback Shift Register in MS Excel 2003. This part creates a very simple table type model based on combinatorial logic rather than a sequential type based on registers.

This is the first part of a tutorial (self, 2, 3) describing the creation of an animated Pseudo Random Number Generator model as a Fibonacci type Linear Feedback Shift Register in MS Excel 2003.

Since not everybody has Excel and more and more people are on the dumbed down new versions (2007 and 2010) I am presenting these previews to give the readers a feel of the real speed and feel of some of the models in older Excel versions (in this case 2003). This preview refers to an older model.

This is an addition to a previous post, introducing the reader to different ways of calculating the moment of a force and the torque of a couple. This information will be useful in aircraft dynamics models.

Most of people have heard of Newton’s second law, mass, moment of inertia or the definition of the acceleration both linear and angular. The stuff presented here is elementary (9th grade), yet it is generally not properly understood. What happens when one applies a bunch arbitrary forces on an arbirtarily shaped body? The resultant force vector produces a linear acceleration while the resultant torque produces a resultant angular acceleration around…

Have you ever wondered why the flight attendants of a half empty airliner talk people into moving to the front half of the plane? Have you ever wondered why a flying wing can fly without a tail or why the stability of some of these flying wing can be controlled only by computer? Or why a 12 pack stored in at the back of a Cessna can make the plane unstable……

The first macro created in this section of the tutorial improves on the previously developed macro by correcting the up-down orientation of the shape, referencing the shape position to the coordinate of the first drawn point and closing the shape by repeating the coordinates of the first point at the end of the table. A last macro is then created which can retrieve multiple shape vertex coordinates, placing them in a table…