Longitudinal Aircraft Dynamics #4 – virtual aircraft definition

05/27/2011

This section of the tutorial explains how to create the  2D aircraft components for the animated longitudinal stability model. The first part deals with extracting the x-y coordinates for the fuselage, canopy, vertical stabilizer and rudder. The second part handles the main wing airfoil and the horizontal stabilizer airfoil. All thses parts will be put together in the next section. [sociallocker][/sociallocker]

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Longitudinal Aircraft Dynamics #2 – 2D polynomial interpolation of parameters cl, cd and cm

05/24/2011

In the previous section, the main wing airfoil and the horizontal stabilizer airfoil were simulated using Xflr5. The three coefficients, lift, drag and moment were then interpolated on charts in Excel using 4th and 5th order polynomials. This section shows a few tricks about how to easily introduce those 60 equations as spreadsheet formulas in Excel ranges. It also presents a simple linear interpolation method across the Reynolds number range. We need to do this since we simulated…

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Longitudinal Aircraft Dynamics #1 – using Xflr5 to model the main wing, the horizontal stabilizer and extracting the polynomial trendlines for cl, cd and cm

05/23/2011

This is a tutorial about using a free aerodynamic modeling package (Xflr5) to simulate two airfoils in 2D (the main wing and the horizontal stabilizer) for ten different Reynolds numbers, then using Excel to extract the approximate polynomial equations of those curves (cl, cd and cm) and based on them, simulate a 2D aircraft as an animated model. This section deals with the aero modeling and the 4th and 5th order polynomial extraction….

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2D Projectile Motion Tutorial #5

02/17/2011

This is the next in a series of projectile motion tutorials for creating 2D trajectory models using numerical analysis of projectile dynamics (including aerodynamic drag). The trajectory formulas were derived in the previous tutorial. This post describes the Excel implementation (spreadsheet formulas, VBA code, buttons and charts). [sociallocker][/sociallocker]

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2D Projectile Motion Tutorial #4

02/14/2011

This tutorial derives the formulas of a projectile model taking into account the aerodynamic drag. A finite differences numerical method is used. Though fairly easy to apply and understand, this type of methods can solve much more complex problems than the high-school type approach shown in the previous tutorials. An Excel model will be implemented in the next section.

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2D Projectile Motion Model #1 – a virtual tactical shooting range

02/06/2011

Hi Folks, As a kid was fascinated with high power rifles, sniper rifles, cannons and in general, fast projectiles. As a kid I’ve been brainwashed with all sorts of urban legends about how far an AK 47 or a pistol can shoot or how thick a steel metal plate a bullet can penetrate at various distances. I’ve also watched some documentary about snipers and there were talking about highly bent trajectories, how…

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