In this version, the vertical joystick movement controls the incidence of both the main wing and the horizontal stabilizer (opposite variation) and the horizontal movement of the joystick controls the position of the center of mass. [sociallocker][/sociallocker]
This is an addition to a previous post, introducing the reader to different ways of calculating the moment of a force and the torque of a couple. This information will be useful in aircraft dynamics models.
This section finalizes the aircraft (glider) by inserting the wing, the horizontal stabilizer and a center of gravity (CG) sprite in the layout. [sociallocker][/sociallocker]
Most of people have heard of Newton’s second law, mass, moment of inertia or the definition of the acceleration both linear and angular. The stuff presented here is elementary (9th grade), yet it is generally not properly understood. What happens when one applies a bunch arbitrary forces on an arbirtarily shaped body? The resultant force vector produces a linear acceleration while the resultant torque produces a resultant angular acceleration around…
This section of the tutorial explains how to create the 2D aircraft components for the animated longitudinal stability model. The first part deals with extracting the x-y coordinates for the fuselage, canopy, vertical stabilizer and rudder. The second part handles the main wing airfoil and the horizontal stabilizer airfoil. All thses parts will be put together in the next section. [sociallocker][/sociallocker]
This section discusses the layout of the virtual plane and provides for the worksheet implementation of the plane dimensions as input parameters controlled by spin buttons and macros. In the final part a freeform is used to generate raw data for the fuselage. [sociallocker][/sociallocker]