Flight Simulator Tutorial #7 – upgrading the joystick chart, adding a reset button and a throttle scroll bar

April 22, 2011

This section displays the landscape on a 2D scatter chart and also upgrades the joystick chart by adding a dial behind the joystick image. This technique of using a stack of a back chart to display dial sprites and a front chart with transparent background to display various control devices, indicator needles and text will extensivly be used in this and future models.


Flight Simulator Tutorial #6 – macro review, scene derivation and integration, mapping of the 2D u-v data into a chartable 1D array, rejecting image artifacts

April 21, 2011

This section finishes the macro analysis and continues with the conversion of the u-v 2D formula array into a chartable 1D array. It also adds two columns to the chartable array, a masking condition for each triangle and masked u-coordinate which will throw out of the visible portion of the chart any shape which has a minimum of one vertex behind the virtual pilot. The section also explains the phenomenon…


Flight Simulator Tutorial #5 – the worksheet implementation of the perspective handling formulas and VBA the macros

April 20, 2011

This section explains the spreadsheet  implementation of the perspective rotation and translation formulas within the Present array and also the implementation of the 3D-2D conversion formulas within the Past array, then it goes on to presenting the VBA macros used (the Reset and JoyStick macros). The PDF and XLF files were updated -04/22/2011, 5:20 pm MST.


A First Flight Simulator Model in Excel

April 18, 2011

This is the first version of a 3D flight simulator in Excel. Start by adjusting the zoom on your file to fit the screen, so you can see the whole chart and the buttons underneath, then click “Reset” and then click the red dot in the center of the joystick. After that, the joystick handle will “stick” to your mouse pointer so your mouse becomes the airplane control. Back and forth mouse…


Flight Simulator Tutorial #1 – the joystick and a ground mesh

April 9, 2011

This is the first section of a tutorial explaining how to build a 3D flight simulator in Excel. This part deals with creating a joystick and a triangular ground mesh. The joystick model was explained in a previous post from January 2011 and the ground mesh was already used in the 3D roller-coaster. Please be aware that both the PDF and Excel files for this section have been updated on 4/13/2011 at 7:15 pm.