This is a video preview for the 3D animated roller coaster previously presented on this blog. A tutorial on this topic will be posted later.
This section displays the landscape on a 2D scatter chart and also upgrades the joystick chart by adding a dial behind the joystick image. This technique of using a stack of a back chart to display dial sprites and a front chart with transparent background to display various control devices, indicator needles and text will extensivly be used in this and future models.
This section finishes the macro analysis and continues with the conversion of the u-v 2D formula array into a chartable 1D array. It also adds two columns to the chartable array, a masking condition for each triangle and masked u-coordinate which will throw out of the visible portion of the chart any shape which has a minimum of one vertex behind the virtual pilot. The section also explains the phenomenon…
This section explains the spreadsheet implementation of the perspective rotation and translation formulas within the Present array and also the implementation of the 3D-2D conversion formulas within the Past array, then it goes on to presenting the VBA macros used (the Reset and JoyStick macros). The PDF and XLF files were updated -04/22/2011, 5:20 pm MST.
This section explains the top level functionality of the model, it also allocates the data and formula arrays needed for manipulating the scene image. The roll rate, pitch rate and throttle formulas are implemented in the worksheet.
This section deals with a simple method of creating the appearance of scene movement during the flight. Beside reviewing standandard rotation and translation formulas described before on this blog, the presentation begins to explain how to apply numerical-like methods to create a live and interactive model.
This is the second part of a tutorial explaining the creation of an “in-cockpit” flight simulator (versus the remote control simulator) model in Excel 2003. This section introduces some basic piloting background and nomenclature.
This is the first section of a tutorial explaining how to build a 3D flight simulator in Excel. This part deals with creating a joystick and a triangular ground mesh. The joystick model was explained in a previous post from January 2011 and the ground mesh was already used in the 3D roller-coaster. Please be aware that both the PDF and Excel files for this section have been updated on 4/13/2011 at 7:15 pm.
This tutorial explains a pair of important user defined functions, the “Navigator_u()” and the “Navigator_v()”. These functions save the user nine columns of formulas by calculating the effects of: 3-dimenssional shift, rotations around the three axes of coordinates and 3D-2D perspective mapping. These user defined functions are also easy to use compared to writing all the perspective mapping equations from scratch. In the previous 3D perspective tutorials we took…
The first half of this presentation dealt with mapping a 3D scene onto a 2D surface which can be a computer screen, a projection screen or the retina of the eye. By doing so we preserve much of the feel of depth of the scene. Of course when we look at an picture we get only part of the feel of depth because our both eyes see the same image….