#### A Legacy Animated Planetary Model – video preview

07/07/2011

A preview of a legacy planetary model. [sociallocker][/sociallocker]

#### A 3D Octal Planetary Model – video preview

06/26/2011

This is a video preview to an older post. [sociallocker][/sociallocker]

#### 3-Body Planetary System with Options – video preview

06/25/2011

A video preview to an older model. [sociallocker] [/sociallocker]

#### A Legacy 3D Octal Planetary Model

04/17/2011

This is an older model of planetary motion in 3D containing eight planets. A video preview can be watched here. [sociallocker][/sociallocker]

#### A basic 3-body Planetary System

12/24/2010

Hi folks, as a continuation to the previous tutorial here is a 3-body planetary model where the solution to the equations is contained in a static form, as a lookup table (I previously called it a “pure spreadsheet solution”). The model is static in the sense that after any parameter is changed, the solution data remains unchanged in a table until a new parameter is updated by the user. The display is dynamic however since an “Offset()” function…

#### How to Model a Basic 2-body Planetary System

12/23/2010

Here is a tutorial explaining how to model a two dimensional  2-body planetary system in Excel. It uses the Euler method of integration. The tutorial starts with explaining the simple newtonial laws acting on the two planets. There are essentially just two forces acting on each body at any time: the inertia and the gravitational attraction. During each small time step, from the distance between bodies we can calculate the gravitational…

#### 3-Body Planetary System with Options

10/08/2010

Here is a 3-body system with 3D graphics. I made it about 2 years ago but I’ve been updating it lately. This model  works at about 30 frames/second in Excel 2003 on a modern PC. In Excel 2007 it will run 10-15 times slower. I know 2010 is a lot faster than 2007. I’ve just bought a legit copy for 50\$ but I didn’t have a chance to install it yet. I need to add  few more features….